# Here is a basic implementation of the classic game Snake using Python and Pygame library
# Importing necessary libraries
import pygame
import time
import random
# Initializing Pygame
pygame.init()
# Defining colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Setting display size
dis_width = 600
dis_height = 400
# Creating display
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
# Setting clock
clock = pygame.time.Clock()
# Setting snake block size
snake_block = 10
# Setting font style
font_style = pygame.font.SysFont(None, 30)
def our_snake(snake_block, snake_List):
"""
Function to create snake
"""
for x in snake_List:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
"""
Function to display message
"""
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def gameLoop():
"""
Main game function
"""
game_over = False
game_close = False
# Setting starting position of snake
x1 = dis_width / 2
y1 = dis_height / 2
# Setting change in position of snake
x1_change = 0
y1_change = 0
# Creating initial snake
snake_List = []
Length_of_snake = 1
# Generating food at random position
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
# Main game loop
while not game_over:
# If game is over
while game_close == True:
dis.fill(blue)
message("You Lost", red)
pygame.display.update()
# Asking user to play again or quit
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
# Changing position of snake
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
# If snake hits the wall
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
# Changing position of snake
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
# Updating snake
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
pygame.display.update()
# If snake hits the food
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(20)
# Deactivating Pygame library
pygame.quit()
# Quitting program
quit()
if __name__ == '__main__':
gameLoop()